![]() The AI is not the brightest, and while that is fine on paper, the player is not given any ways of manually ordering their units in a fight. ![]() Problems arise once the actual battle starts, though. And while spamming one certain unit may prove effective, as the levels progress in campaigns, the player is encouraged more into using mixed unit compositions for an entertaining setup phase. Regardless, the challenge in these battles involve making sure players have the right units for the job. It is a tried and tested way of balancing certain units, although it is not a perfect system either. In campaign mode, players are limited by a set budget for whatever units you field. Because nothing says “realistic” more than saying it is in the title. With a variety of units and, theoretically, limitless situations to pit your fighters in, “TABS” provides a fresh take on the cruel realism of war. No, none of those compare to the realism and strategy involved in “Totally Accurate Battle Simulator.” Released for early access on April 1, 2019, by Landfall Games, “TABS” is a strategy game simulating a battle and using its physics engine to determine the outcome of a fight. “Totally Accurate Battle Simulator” had an open alpha phase released in November 2016.
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